Feed Shark Nintendo Wii Games Blog - Reviews, Wii Videos, Promotions, Discounts Gamer wise: SUPER PAPER MARIO
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Saturday, 14 July 2007

SUPER PAPER MARIO


Hint: Arcade:Enter 3-D mode while at the coffee shop in Flipside B1. Use the gold pipe to reach an arcade. There are three arcade games that can be played with the Wiimote. A fourth game is unlocked with a Gold Card. Get a high score in them for prizes.
Hint: Flipside's Basement extra mini game: Get the Golden Card.
Hint: Flipside's Pit of 100 Trials:Complete Chapter 1 and unlock the outskirt in Flipside.
Hint: Flopside's Pit of 100 Trials:Complete Flipside's Pit of 100 Trials.
Hint: Easy Rubees:When in Chapter 2-3 you must gain Rubees. The code for the first VIP room is 5693. When on the gerbil wheel, tape down the left or right movement button and allow the controller to idle for about ten minutes. You should get about 9,000 Rubees. Be careful and monitor it, as the Wiimote will go to sleep. The code for the second VIP room past the electric fields is 41262816. This will give you the 1,000,000,000 Rubees needed.
When in the VIP room, start spinning on the gerbil wheel, jump to the right and run to the left. If you are still on the side, hold Down. If done correctly you should be sliding and moving faster. This is helpful if you want a lot of Rubees.
Buy lots of Catch-Cards. SPs are optional. Go to a level with Amazee Dazees (the flowers that shoot music notes). Catch as many as you can. Each Amazee Dazee card is worth 300 coins.
Buy a lot of Life Shrooms in World 1-2. Cook them, then sell them in Flipside for 96 coins each
Hint: Easy experience:Get 500 coins. Go to the Flopside and buy a special item that is 500 coins and gives 10,000 experience points. Do not use it yet. Go to a world with a Slow Mo or Speed Up Flower and get one. Then, use it. You will get 30,000 experience points instead of 10,000 experience points.
Hint: Merlee's mansion: Locked room:When you have to pay 1,000,000 Rubees, earn 100 Rubees then find a man in red. Give him the 100 Rubees to get the code to get in the VIP room. Then, get 10,000 Rubees and give it to another person in red. Note: You must flip to find this one. He will give you the code to the safe but you will need a certain Pixl to get to it. To save money, the code to the VIP room is "5963" and the safe is "41262816.
Hint: Pit Of 100 Trials: Rewards:After completing The Pit Of 100 Trials in Flipside (not Flop), you will fight a dragon, Wrecktail. This is a new version of first Boss, with the same attacks and same way to defeat it. You will get a new Pixl, Dashell, who allows you to run at very high speeds.
The following are the rewards that you receive when you finish the Flopside Pit of 100 Trials two times. You get the following cards from the chests that appear after defeating your four clones: Note: This is also a great place to level up.
MarioDark MarioPeach(1)Dark PeachBowser(1)Dark BowserLuigiDark Luigi
Hint: Guessing the real Merlee:When you have to choose between the two Merlees, the real one will have a fly going around them from hiding in the toilet.
Hint: Free hints:Any time you get stuck, save the game near your current location. Then, take the return pipe back to Flipside and go directly to the fortune teller. Once you have your hint, press Home and reset the game. You will return to your save where you were stuck and the price of the fortune teller's services will never go up.
Hint: Chapter 3-1: Shortcut:In Chapter 3-1, there is an underground portion. Near the end, there are elevators going up. Ride them up and walk along the top. You will come to an area with three warp pipes. Take the middle one and you will end up much closer to Bowser's castle.
Hint: Chapter 4-1: Getting the space helmet: When you first enter the door to Chapter 4-1, you will not be able to breathe and need to find a space helmet. Exit and see Merlon. He will tell you he has something, but realizes he gave it away. Go to Flipside third floor to find a kid holding a fishbowl. Speak to him and he will give it to you, but you must first find a place to release the fish. Go to Flipside B1. Go to the right until you find a body of water. A dialogue will appear, asking if you want to release him. Say "Yes" and he will be released. Go back to Chapter 4-1 and you will be asked if want to use the helmet. Say "Yes" and you can continue.
Hint: Chapter 5-1: Block order:In Chapter 5-1, "Land Of The Cragons", the order to hit the first set of three blocks is: left, right, middle. For the second set of three blocks the order is: middle, right, left, left, right, middle, right, left, right, right, middle, right, right, left, middle, middle, left, left, left, right, left, left, left, middle, middle.
Hint: Style moves:After landing on an enemy to do damage, you can twist the Wiimote in your hands and shake it to execute style moves. Holding Jump during this attack will cause you to jump higher, thus giving you more time to shake and line up for a follow up attack. The more style moves you do in a row, the higher your multiplier will be. This will greatly increase the pace at which you gain levels.
Hint: Pixls:Get the indicated Pixl to unlock the corresponding special ability. .
Barry: Shield yourself from enemy attacks and also counterattack.
Boomer: Blow up objects.
Carrie: Platform that can get you across dangerous areas.
Cudge: Use a hammer.
Dashell: Run fast.
Dottie: Shrink yourself.
Fleep: Flip objects that are stuck in the wrong dimension.
Piccolo: Play special music that disintegrates certain objects.
Slim: Turn sideways and squeeze through very narrow spaces.
Thoreau: Pick up objects then toss them.
Thudley: Shake the ground.
Tippi: Use the your Wiimote sensor to scan objects to learn about them and reveal hidden things.
Hint: Tiptron:At the end of the game you will not have Tippi anymore. If you want a robotic version of Tippi, go to Chapter 3-4 (Fort Francis). Buy Tiptron for 999 coins. Tiptron has the same advantages as Tippi. You can use him the same way and shows you the same things
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Hint: Mario series reference:Enter Room 2828 in the Castle Of Francis to find action figures and posters from other Mario games.
Hint: Nintendo DS Lite reference:When you go into the cook's shop in Flipside, at the very left of the building you can see a white Nintedo DS Lite that you can use for cooking.
Hint: Wii reference:When you enter Francis' room (with the password 2828). turn 3-D and look at the far wall at the television. Look to the left, and you will see a Nintendo Wii system with a few games. It even has the sensor bar at the top of the television.
Glitch: Destroy a chunk of World 1-2 temporarily: As Mario, go to the shop at the end of World 1-2. When you enter the building, flip to 3-D mode and go to the wall on your left. Run into the wall and switch to 2-D mode. To your left will be a sign. Walk into it and you should be sticking out halfway. Flip to 3-D mode. Jump to the to enter another building. It will not look like anything. Exit. It will look like you came out of the shop, but you will come out of the building next door. If you return to the shop, you can talk to the door. Go inside, and the shopkeeper might be facing the wrong way. If you jump left and forward, you will enter an invisible black world. If you jump in a pipe, Mario will scrunch up. You can still complete the level, but the star blocks are invisible.
Glitch: Quick Boomer switch:Take Boomer out. Put him down then quickly go to the Quick menu and switch Pixls. Boomer will still be there. When he blows up he will instantly disappear and the Pixl you asked for will instantly appear.

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